Please use this identifier to cite or link to this item: https://idr.l3.nitk.ac.in/jspui/handle/123456789/6901
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dc.contributor.authorAshwin, T.S.-
dc.contributor.authorSreenivasan, K.-
dc.contributor.authorRameez, M.A.-
dc.contributor.authorVarma, A.-
dc.contributor.authorMohandoss, V.-
dc.contributor.authorRam Mohana Reddy, Guddeti-
dc.date.accessioned2020-03-30T09:46:21Z-
dc.date.available2020-03-30T09:46:21Z-
dc.date.issued2016-
dc.identifier.citationICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Workshop Proceedings, 2016, Vol., , pp.12-19en_US
dc.identifier.urihttp://idr.nitk.ac.in/jspui/handle/123456789/6901-
dc.description.abstractText input is a mundane activity that is very closely associated with Human Computer Interaction. In this paper, using the object tracking facility of the Microsoft Kinect sensor and Tesseract for Optical Character Recognition (OCR), we made it possible to write the text by moving our finger in the air as though we were writing on a virtual slate. One of the main purposes of this proposed work is to help the children so that they can improve their handwriting without somebody to check and monitor their writing activity continuously. Copyright 2016 Asia-Pacific Society for Computers in Education. All rights reserved.en_US
dc.titleVirtual slate: Microsoft kinect based text input tool to improve handwriting of peopleen_US
dc.typeBook chapteren_US
Appears in Collections:2. Conference Papers

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